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development:csdk:1.0:graphics

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development:csdk:1.0:graphics [2024/11/08 01:57] – ↷ Page moved from development:csdk:graphics to development:csdk:1.0:graphics clydedevelopment:csdk:1.0:graphics [2024/11/08 01:59] (current) – ↷ Links adapted because of a move operation clyde
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 ===== VRAM ===== ===== VRAM =====
  
-In order to achieve maximum efficiency, graphical assets need to be loaded in VRAM using ''load_spritesheet()''. This function specifies a VRAM bank. Sprites can then be drawn by calling ''draw_sprite()'', referencing the bank where the asset was loaded. See [[development:csdk:sprites|Importing and Drawing Sprites]] for further information.+In order to achieve maximum efficiency, graphical assets need to be loaded in VRAM using ''load_spritesheet()''. This function specifies a VRAM bank. Sprites can then be drawn by calling ''draw_sprite()'', referencing the bank where the asset was loaded. See [[development:csdk:1.0:sprites|Importing and Drawing Sprites]] for further information.
  
 ===== Double Buffer ===== ===== Double Buffer =====
development/csdk/1.0/graphics.1731031056.txt.gz · Last modified: 2024/11/08 01:57 by clyde