development:csdk:2.0:configuration
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
development:csdk:2.0:configuration [2024/11/22 09:34] – clyde | development:csdk:2.0:configuration [2024/11/22 09:34] (current) – clyde | ||
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</ | </ | ||
- | ==== title ==== | + | ===== title ===== |
The full title of your game. Not actually used for anything yet but stay tuned! | The full title of your game. Not actually used for anything yet but stay tuned! | ||
- | ==== romname ==== | + | ===== romname |
The output filename for the GameTank ROM to compile from this project | The output filename for the GameTank ROM to compile from this project | ||
- | ==== progbanks ==== | + | ===== progbanks |
A number of additional ROM banks to set aside near the top of cartridge memory. The first segment is " | A number of additional ROM banks to set aside near the top of cartridge memory. The first segment is " | ||
cc65 recognizes preprocessor directives such as ''# | cc65 recognizes preprocessor directives such as ''# | ||
- | ==== modules ==== | + | ===== modules |
The modules list defines which of the optional features are enabled and compiled. | The modules list defines which of the optional features are enabled and compiled. | ||
If you're not using certain SDK features then why have them take up ROM space? Normally you should be able to fit a lot of content into the 2MB cartridge, but if you're *thiiiis* close to fitting into the banks you're using and don't want to refactor then try removing an unused feature. | If you're not using certain SDK features then why have them take up ROM space? Normally you should be able to fit a lot of content into the 2MB cartridge, but if you're *thiiiis* close to fitting into the banks you're using and don't want to refactor then try removing an unused feature. | ||
- | == PERSIST == | + | === PERSIST |
API for saving data to the flash chip | API for saving data to the flash chip | ||
- | == RANDOM == | + | === RANDOM |
Default RNG algorithm | Default RNG algorithm | ||
- | == TEXT == | + | === TEXT === |
Functions for printing strings to the screen | Functions for printing strings to the screen | ||
- | == DRAWQUEUE == | + | === DRAWQUEUE |
The interrupt-driven queued drawing system. | The interrupt-driven queued drawing system. |
development/csdk/2.0/configuration.1732268051.txt.gz · Last modified: 2024/11/22 09:34 by clyde