development:csdk:2.0:getting_started
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development:csdk:2.0:getting_started [2024/11/14 18:22] – clyde | development:csdk:2.0:getting_started [2024/11/14 18:23] (current) – clyde | ||
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- | //init_graphics()// takes care of some setup used for other drawing functions, and should be called pretty early on. | + | '' |
- | The GameTank has a double buffer, and typically you'll be drawing on one frame while the other is being presented to the television. | + | The GameTank has a double buffer, and typically you'll be drawing on one frame while the other is being presented to the television. |
- | A notable feature of the SDK is a queued drawing API. The GameTank' | + | A notable feature of the SDK is a queued drawing API. The GameTank' |
- | //queue_draw_box// draws a box with a solid color at a given location. queue_clear_screen and queue_clear_border are essentially shortcuts for calling queue_draw_box on the full screen or the screen edges. This is part of the queued drawing API, so if it is called multiple times consecutively the first box will begin drawing while the sucessive calls are added to a list to be automatically drawn when the previous box finishes. | + | '' |
- | //await_vsync// waits for a number of Vertical Sync signals, and is used for synchronizing with the television picture. | + | '' |
===== Testing on hardware ===== | ===== Testing on hardware ===== |
development/csdk/2.0/getting_started.1731608534.txt.gz · Last modified: 2024/11/14 18:22 by clyde