graphics:memory
Differences
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graphics:memory [2023/08/22 23:53] – clyde | graphics:memory [2023/12/18 04:10] (current) – [Sprite RAM] clyde | ||
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The blitter may read anywhere within a 256x256 page as a contiguous region. When accessed by the CPU however, only one quadrant of the currently selected sprite page is mapped in at a time. | The blitter may read anywhere within a 256x256 page as a contiguous region. When accessed by the CPU however, only one quadrant of the currently selected sprite page is mapped in at a time. | ||
- | The quadrant selected for CPU access | + | The values of GX and GY last used by the Blitter will also influence which part of Sprite RAM the CPU can access |
graphics/memory.1692748434.txt.gz · Last modified: 2023/08/22 23:53 by clyde