====== gametank.h ====== Header file with a lot of general system defines ====== Functions ====== void wait(); wait() waits for the next interrupt to be triggered, either IRQ or NMI. Will trigger even it SEI is blocking the IRQ handler. ====== Macros ====== ==== PROFILER_START ==== PROFILER_START(x) * x - from 0-16 start a timer to count cycles with in the emulator ==== PROFILER_END ==== PROFILER_END(x) * x - from 0-16 stop a timer to count cycles with in the emulator