void text_init();
description
==== text_load_font ====
SpriteSlot text_load_font();
description
==== text_print_string ====
void text_print_string(char* text);
description
==== text_sprint_num ====
void text_sprint_num(char* s, unsigned char num);
description
===== Global Variables =====
extern char text_cursor_x, text_cursor_y, text_print_width, text_print_line_start;
extern unsigned char text_color;