====== Reading Controllers ====== Reading controllers on the GameTank requires to add ''#include "input.h"'' as an include file. The API is pretty straighforward: update_inputs(); if (player1_buttons & INPUT_MASK_LEFT) { ... } else if (player1_buttons & INPUT_MASK_RIGHT) { ... } if (player1_buttons & INPUT_MASK_UP) { ... } else if (player1_buttons & INPUT_MASK_DOWN) { ... } // players_old_buttons is used to make sure users press and release the button if (player_buttons & ~player_old_buttons & INPUT_MASK_A) { ... } ===== Testing in the Emulator ===== * The first controller is using the arrow key for directions and ZXC for the buttons * The second controller is using TFGH for directions and Tab QW for the buttons