Reading controllers on the GameTank requires to add #include “input.h”
as an include file. The API is pretty straighforward:
update_inputs(); if (player1_buttons & INPUT_MASK_LEFT) { ... } else if (player1_buttons & INPUT_MASK_RIGHT) { ... } if (player1_buttons & INPUT_MASK_UP) { ... } else if (player1_buttons & INPUT_MASK_DOWN) { ... } // players_old_buttons is used to make sure users press and release the button if (player1_buttons & ~player1_old_buttons & INPUT_MASK_A) { ... } // players_new_buttons is also provided for convenience if (player1_new_buttons & INPUT_MASK_B) { ... }