development:csdk:1.0:music
Table of Contents
Importing and Playing Music
Just like for graphical assets, sound assets need to be stored in the assets/<your dir>/
directory and require to run make import
to generate the necessary files. Contrary to the graphical assets they do not need to be loaded explicitly.
There are two types of sounds that can be played on the GameTank:
- Songs
- Sound Effects (SFX)
Enabling sounds
Enabling sounds requires the following in C:
- Add
#include “music.h”
as an include file - Call
init_dynawave()
andinit_music()
at the beginning of the program - Call
tick_music()
for each screen refresh
e.g.
init_dynawave(); init_music(); while (1) { // start a sound await_draw_queue(); sleep(1); flip_pages(); tick_music(); }
Songs
Songs are imported from MIDI files and are called using play_song()
, e.g.
#include "gen/assets/music.h" play_song(&ASSET__music__mytune_mid, REPEAT_LOOP);
Sound Effects (SFX)
SFX are mini-sample .bin
files generated by tools such as Sound Sculptor
#include "gen/assets/sfx.h" play_sound_effect(&ASSET__sfx__bang_bin , 1);
development/csdk/1.0/music.txt · Last modified: 2024/11/08 01:57 by clyde