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development:csdk:2.0:controllers

Reading Controllers

Reading controllers on the GameTank requires to add #include “input.h” as an include file. The API is pretty straighforward:

update_inputs();
if (player1_buttons & INPUT_MASK_LEFT) {
  ...
} else if (player1_buttons & INPUT_MASK_RIGHT) {
  ...
}
if (player1_buttons & INPUT_MASK_UP) {
  ...
} else if (player1_buttons & INPUT_MASK_DOWN) {
  ...
}
// players_old_buttons is used to make sure users press and release the button
if (player1_buttons & ~player1_old_buttons & INPUT_MASK_A) {
   ...
}

// players_new_buttons is also provided for convenience 
if (player1_new_buttons & INPUT_MASK_B) {
   ...
}

Testing in the Emulator

  • The first controller is using the arrow key for directions and ZXC for the buttons
  • The second controller is using TFGH for directions and Tab QW for the buttons
development/csdk/2.0/controllers.txt · Last modified: 2024/11/20 21:49 by clyde