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        <title>music - [play_sound_effect] </title>
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        <description>music.h

Functions

init_music


void init_music();


This should only need to be called once, after init_audio_coprocessor() and before doing any music or sound effects.

play_song


void play_song(const unsigned char* song, char bank_num, char loop);</description>
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        <description>Importing and Playing Music

Just like for graphical assets, sound assets need to be stored in the assets/&lt;your dir&gt;/ directory and require to run make import to generate the necessary files. Contrary to the graphical assets they do not need to be loaded explicitly.</description>
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        <title>start - [Hardware:] </title>
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        <description>The GameTank is an 8-bit game console based on the W65C02S, a 6502-family CPU from Western Design Center. It has a 128×100 pixel display with 200 unique colors, two controller ports on the front, a general purpose IO header on the back, and a 36-pin cartridge port on top.</description>
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        <description>Gamepad Ports

The front gamepad ports can be read at $2008 and $2009. Writing to these addresses will not do anything. A byte read from one of these locations will return 6 binary button states from the respective controller. Consecutive reads to the same port will toggle the “select” line on the controller port, causing the controller to change which six button states are being returned.</description>
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        <title>audio - [Effective sample rate] </title>
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The GameTank&#039;s audio system, referred to as the Audio Coprocessor or ACP, is a 65C02-based subcomputer that computes PCM samples and outputs them to a digital-to-analog-converter.

The ACP consists of a 65C02 processor, a 4K dual-ported RAM that is shared with the main system&#039;s memory map, a programmable timer that triggers the 65C02&#039;s IRQ at regular intervals, an 8-bit DAC, and a buffer register.</description>
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        <description>Putting code into the PROGx banks

To get more room for code, you can create a number of extra “PROG” banks as declared in project.json. Once you&#039;ve created those banks, you&#039;ll need to mark your functions and variables to indicate when they live in a non-default bank.</description>
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        <description>Flash Cartridges

Cartridges connect to the GameTank&#039;s 36 pin cartridge port.

Pinout


1. +5V  19. A132. VIA PA2  20. _WRITE 3. VIA PA7  21. _IRQ 4. VIA PA1  22. A8 5. VIA PA0  23. A9 6. A12  24. A11 7. A7  25. _READ 8. A6  26. A10 9. A5  27. _SEL 10. A4</description>
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        <description>&quot; GameTank&#039;s got games GALORE.&quot;

Status: Proposed

Summary

GALORE is project to bring an online cartridge explorer to the GameTank, made possible by a (newly proposed) peripheral to provide the 6502 with FIFO buffer access to the internet.

Hardware Overview</description>
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