development:aseprite
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development:aseprite [2023/08/29 17:35] – clyde | development:aseprite [2023/12/17 18:52] (current) – [Using the SDK] clyde | ||
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===== Using the SDK ===== | ===== Using the SDK ===== | ||
- | This section will cover the workflow to prepare sprite files for games made with the [[https:// | + | The GameTank SDK includes scripts |
- | Additionally, | + | This section will cover the settings and export options needed to take full advantage |
- | {{ : | + | {{ : |
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+ | The SDK supports animated sequences as packed sprite sheets that don't need to be aligned to a grid, using a framedata file exported alongside the bitmap. | ||
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+ | The canvas on the source file can be as big as your largest animation frame needs to be, and the export/ | ||
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+ | The export dialog we'll use is " | ||
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+ | {{: | ||
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+ | On the Layout tab, sheet type should be set to " | ||
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+ | {{: | ||
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+ | On the Borders tab select Trim Cels to pack the frames based on their bounding box size, taking transparent areas into account. | ||
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+ | {{: | ||
+ | {{ : | ||
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+ | Finally on the Output tab check the Output File and JSON Data boxes. Make sure that the image output file is a BMP instead of the PNG default. In your SDK project save this into a subfolder of the " | ||
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+ | The JSON file should be saved in the same folder as the BMP. It can have any name, but generally using the same name apart from the .json extension will make it easier to remember the two files are associated. | ||
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+ | The drop down should be switched from " | ||
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+ | {{: | ||
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+ | After adding, removing, moving, or resizing files in the assets folder use the < |
development/aseprite.1693330524.txt.gz · Last modified: 2023/08/29 17:35 by clyde