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Creating GameTank Graphics With Aseprite

Aseprite is a popular image editing program for pixel art drawing and animation. It has a number of features that assist in producing game assets. In this article we'll look at workflows for creating art assets to use in GameTank games and translating them to the GameTank's “native” format.

File setup

To create a file that can be rendered by the GameTank video hardware, the final output should be a Bitmap image with the color mode set to “Indexed”, the palette set to GAMETANK.act (provided in the GameTankEmulator repo), the width set to 128 pixels, and the height to at most 128 pixels.

In table form for easy reference:

Color Mode Indexed
Palette GAMETANK.act
Width 128px
Height At most 128px

Settings when creating a new file:

Selecting the palette file:

Once the new file is created, open the palette menu and pick Load Palette. If you've downloaded the emulator repository, GAMETANK.act is in the “misc” folder. But you can also download that file separately on GitHub.

development/aseprite.1693327020.txt.gz · Last modified: 2023/08/29 16:37 by clyde